ATI GameCube GPU vs ATI Mobility Radeon 9100 IGP
What is the difference between ATI GameCube GPU and ATI Mobility Radeon 9100 IGP. Find out which graphics card has better performance.
Graphics Processor (GPU)
| Flipper | GPU Name | RS300 |
| Rage 5 | Architecture | Rage 7 |
| 180 nm | Process Size | 150 nm |
| 51 million | Transistors | 76 million |
| 120 mm² | Die Size | 92 mm² |
Graphics Card
| Aug 24th, 2000 | Release Date | Jun 23rd, 2003 |
| Console GPU (Nintendo) | Family | Radeon IGP (Mobility 9000) |
| End-of-life | Production | End-of-life |
Memory
| 16 MB | Memory Size | System Shared |
| SDR | Memory Type | System Shared |
| 64 bit | Memory Bus | System Shared |
| 1.296 GB/s | Bandwidth | System Dependent |
Performance
| 648.0 MPixel/s | Pixel fillrate | 600.0 MPixel/s |
| 40.50 MVertices/s | Vertex fillrate | 75.00 MVertices/s |
| 648.0 MTexel/s | Texture fillrate | 600.0 MTexel/s |
Clock Speeds
| 162 MHz | Memory Clock | System Shared |
| 162 MHz | GPU Clock | 300 MHz |
Render Config
| 4 | TMUs | 2 |
| 4 | ROPs | 2 |
| 4 | Pixel Shaders | 2 |
| 1 | Vertex Shaders | 1 |
Board Design
| 45 W | Thermal design power (TDP) | unknown |
| No outputs | Display Connectors | No outputs |
API support
| 6.0+ | DirectX | 8.1 |
| N/A | OpenGL | 1.4 |
| N/A | OpenCL | N/A |
| N/A | Vulkan | N/A |
| 1.0 | Pixel Shader | 1.4 |
| 1.0 | Vertex Shader | 1.1 |