NVIDIA GeForce GTX 1050 Mobile vs AMD Radeon RX 560 Mobile
What is the difference between NVIDIA GeForce GTX 1050 Mobile and AMD Radeon RX 560 Mobile. Find out which graphics card has better performance.
Graphics Processor (GPU)
| GP107 | GPU Name | Baffin |
| N17P-G0-A1 | Model number | Baffin XT |
| Pascal | Architecture | GCN 4.0 |
| Samsung | Foundry | GlobalFoundries |
| 14 nm | Process Size | 14 nm |
| 3,300 million | Transistors | 3,000 million |
| 132 mm² | Die Size | 123 mm² |
Graphics Card
| Jan 3rd, 2017 | Release Date | Jan 5th, 2017 |
| GeForce 10 Mobile | Family | Mobility Radeon (RX M500) |
| Active | Production | Active |
| GeForce 900M | Predecessor | Crystal System |
| PCIe 3.0 x16 | Bus Interface | MXM-B (3.0) |
Memory
| 2 GB | Memory Size | 4 GB |
| GDDR5 | Memory Type | GDDR5 |
| 128 bit | Memory Bus | 128 bit |
| 112.1 GB/s | Bandwidth | 96.00 GB/s |
Performance
| 23.89 GPixel/s | Pixel fillrate | 19.23 GPixel/s |
| 59.72 GTexel/s | Texture fillrate | 76.93 GTexel/s |
| 29.86 GFLOPS (1:64) | FP16 (half) performance | 2.462 TFLOPS (1:1) |
| 1.911 TFLOPS | FP32 (float) performance | 2.462 TFLOPS |
| 59.72 GFLOPS (1:32) | FP64 (double) performance | 153.9 GFLOPS (1:16) |
Clock Speeds
| 1354 MHz | Base Clock | 1090 MHz |
| 1493 MHz | Boost Clock | 1202 MHz |
| 1752 MHz 7 Gbps effective | Memory Clock | 1500 MHz 6 Gbps effective |
Render Config
| 640 | Shading Units | 1024 |
| 40 | TMUs | 64 |
| 16 | ROPs | 16 |
| 48 KB (per SM) | L1 Cache | 16 KB (per CU) |
| 1024 KB | L2 Cache | 1024 KB |
Board Design
| 75 W | Thermal design power (TDP) | 65 W |
| No outputs | Display Connectors | No outputs |
| None | Power Connectors | None |
API support
| 12 (12_1) | DirectX | 12 (12_0) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 2.1 |
| 1.2 | Vulkan | 1.2 |
| 6.4 | Shader Model | 6.4 |