NVIDIA GeForce RTX 2060 TU104 vs NVIDIA GeForce GTX 1070
What is the difference between NVIDIA GeForce RTX 2060 TU104 and NVIDIA GeForce GTX 1070. Find out which graphics card has better performance.
Graphics Processor (GPU)
| TU104 | GPU Name | GP104 |
| TU104-150-KC-A1 | Model number | GP104-200-A1 |
| Turing | Architecture | Pascal |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 16 nm |
| 13,600 million | Transistors | 7,200 million |
| 545 mm² | Die Size | 314 mm² |
Graphics Card
| Jan 10th, 2020 | Release Date | Jun 10th, 2016 |
| GeForce 20 | Family | GeForce 10 |
| Active | Production | Active |
| 299 USD | Launch Price | 379 USD |
| GeForce 10 | Predecessor | GeForce 900 |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 6 GB | Memory Size | 8 GB |
| GDDR6 | Memory Type | GDDR5 |
| 192 bit | Memory Bus | 256 bit |
| 336.0 GB/s | Bandwidth | 256.3 GB/s |
Performance
| 80.64 GPixel/s | Pixel fillrate | 107.7 GPixel/s |
| 201.6 GTexel/s | Texture fillrate | 202.0 GTexel/s |
| 12.90 TFLOPS (2:1) | FP16 (half) performance | 101.0 GFLOPS (1:64) |
| 6.451 TFLOPS | FP32 (float) performance | 6.463 TFLOPS |
| 201.6 GFLOPS (1:32) | FP64 (double) performance | 202.0 GFLOPS (1:32) |
Clock Speeds
| 1365 MHz | Base Clock | 1506 MHz |
| 1680 MHz | Boost Clock | 1683 MHz |
| 1750 MHz 14 Gbps effective | Memory Clock | 2002 MHz 8 Gbps effective |
Render Config
| 1920 | Shading Units | 1920 |
| 120 | TMUs | 120 |
| 48 | ROPs | 64 |
| 64 KB (per SM) | L1 Cache | 48 KB (per SM) |
| 3 MB | L2 Cache | 2 MB |
| 30 | SM Count | 15 |
Board Design
| Dual-slot | Slot Width | Dual-slot |
| 229 mm 9 inches | Length | 267 mm 10.5 inches |
| 113 mm 4.4 inches | Width | 112 mm 4.4 inches |
| 35 mm 1.4 inches | Height | 40 mm 1.6 inches |
| 160 W | Thermal design power (TDP) | 150 W |
| 450 W | Suggested PSU | 450 W |
| 1x DVI 1x HDMI 2x DisplayPort 1x USB Type-C | Display Connectors | 1x DVI 1x HDMI 3x DisplayPort |
| 1x 8-pin | Power Connectors | 1x 8-pin |
| PG161 SKU 46 | Board Number | PG411 SKU 20 |
API support
| 12 Ultimate (12_2) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.4 |
| 7.5 | CUDA | 6.1 |