NVIDIA GeForce GTX 1080 Mobile vs NVIDIA P104-101
What is the difference between NVIDIA GeForce GTX 1080 Mobile and NVIDIA P104-101. Find out which graphics card has better performance.
Graphics Processor (GPU)
| GP104 | GPU Name | GP104 |
| N17E-G3-A1 | Model number | GP104-101-A1 |
| Pascal | Architecture | Pascal |
| TSMC | Foundry | TSMC |
| 16 nm | Process Size | 16 nm |
| 7,200 million | Transistors | 7,200 million |
| 314 mm² | Die Size | 314 mm² |
Graphics Card
| Aug 15th, 2016 | Release Date | Jan 5th, 2018 |
| GeForce 10 Mobile | Family | Mining GPUs |
| Active | Production | Active |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 8 GB | Memory Size | 4 GB |
| GDDR5X | Memory Type | GDDR5 |
| 256 bit | Memory Bus | 256 bit |
| 320.3 GB/s | Bandwidth | 256.3 GB/s |
Performance
| 111.0 GPixel/s | Pixel fillrate | 107.7 GPixel/s |
| 277.4 GTexel/s | Texture fillrate | 269.3 GTexel/s |
| 138.7 GFLOPS (1:64) | FP16 (half) performance | 134.6 GFLOPS (1:64) |
| 8.878 TFLOPS | FP32 (float) performance | 8.617 TFLOPS |
| 277.4 GFLOPS (1:32) | FP64 (double) performance | 269.3 GFLOPS (1:32) |
Clock Speeds
| 1556 MHz | Base Clock | 1506 MHz |
| 1734 MHz | Boost Clock | 1683 MHz |
| 1251 MHz 10 Gbps effective | Memory Clock | 2002 MHz 8 Gbps effective |
Render Config
| 2560 | Shading Units | 2560 |
| 160 | TMUs | 160 |
| 64 | ROPs | 64 |
| 48 KB (per SM) | L1 Cache | 48 KB (per SM) |
| 2 MB | L2 Cache | 2 MB |
| 20 | SM Count | 20 |
Board Design
| MXM Module | Slot Width | Dual-slot |
| 150 W | Thermal design power (TDP) | unknown |
| No outputs | Display Connectors | No outputs |
| None | Power Connectors | 1x 8-pin |
| E2915 SKU 10 | Board Number | PG413 SKU 101 |
API support
| 12 (12_1) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.4 | Shader Model | 6.4 |
| 6.1 | CUDA | 6.1 |