NVIDIA GeForce GTX 1080 Mobile vs NVIDIA Quadro P5000
What is the difference between NVIDIA GeForce GTX 1080 Mobile and NVIDIA Quadro P5000. Find out which graphics card has better performance.
Graphics Processor (GPU)
| GP104 | GPU Name | GP104 |
| N17E-G3-A1 | Model number | GP104-875-A1 |
| Pascal | Architecture | Pascal |
| TSMC | Foundry | TSMC |
| 16 nm | Process Size | 16 nm |
| 7,200 million | Transistors | 7,200 million |
| 314 mm² | Die Size | 314 mm² |
Graphics Card
| Aug 15th, 2016 | Release Date | Oct 1st, 2016 |
| GeForce 10 Mobile | Family | Quadro (Px000) |
| Active | Production | Active |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 8 GB | Memory Size | 16 GB |
| GDDR5X | Memory Type | GDDR5X |
| 256 bit | Memory Bus | 256 bit |
| 320.3 GB/s | Bandwidth | 288.5 GB/s |
Performance
| 111.0 GPixel/s | Pixel fillrate | 110.9 GPixel/s |
| 277.4 GTexel/s | Texture fillrate | 277.3 GTexel/s |
| 138.7 GFLOPS (1:64) | FP16 (half) performance | 138.6 GFLOPS (1:64) |
| 8.878 TFLOPS | FP32 (float) performance | 8.873 TFLOPS |
| 277.4 GFLOPS (1:32) | FP64 (double) performance | 277.3 GFLOPS (1:32) |
Clock Speeds
| 1556 MHz | Base Clock | 1607 MHz |
| 1734 MHz | Boost Clock | 1733 MHz |
| 1251 MHz 10 Gbps effective | Memory Clock | 1127 MHz 9 Gbps effective |
Render Config
| 2560 | Shading Units | 2560 |
| 160 | TMUs | 160 |
| 64 | ROPs | 64 |
| 48 KB (per SM) | L1 Cache | 48 KB (per SM) |
| 2 MB | L2 Cache | 2 MB |
| 20 | SM Count | 20 |
Board Design
| MXM Module | Slot Width | Dual-slot |
| 150 W | Thermal design power (TDP) | 180 W |
| No outputs | Display Connectors | 1x DVI 4x DisplayPort |
| None | Power Connectors | 1x 8-pin |
| E2915 SKU 10 | Board Number | PG413 SKU 500 |
API support
| 12 (12_1) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.4 | Shader Model | 6.4 |
| 6.1 | CUDA | 6.1 |