NVIDIA GeForce GTX 1650 SUPER vs NVIDIA GeForce RTX 2060 Max-Q Refresh
What is the difference between NVIDIA GeForce GTX 1650 SUPER and NVIDIA GeForce RTX 2060 Max-Q Refresh. Find out which graphics card has better performance.
Graphics Processor (GPU)
| TU116 | GPU Name | TU106B |
| Turing | Architecture | Turing |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 12 nm |
| 6,600 million | Transistors | 10,800 million |
| 284 mm² | Die Size | 445 mm² |
Graphics Card
| Nov 22nd, 2019 | Release Date | Jan 29th, 2019 |
| GeForce 16 | Family | GeForce 20 Mobile |
| Active | Production | Active |
| GeForce 10 | Predecessor | GeForce 10 Mobile |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 4 GB | Memory Size | 6 GB |
| GDDR6 | Memory Type | GDDR6 |
| 128 bit | Memory Bus | 192 bit |
| 192.0 GB/s | Bandwidth | 259.8 GB/s |
Performance
| 55.20 GPixel/s | Pixel fillrate | 57.60 GPixel/s |
| 138.0 GTexel/s | Texture fillrate | 144.0 GTexel/s |
| 8.832 TFLOPS (2:1) | FP16 (half) performance | 9.216 TFLOPS (2:1) |
| 4.416 TFLOPS | FP32 (float) performance | 4.608 TFLOPS |
| 138.0 GFLOPS (1:32) | FP64 (double) performance | 144.0 GFLOPS (1:32) |
Clock Speeds
| 1530 MHz | Base Clock | 960 MHz |
| 1725 MHz | Boost Clock | 1200 MHz |
| 1500 MHz 12 Gbps effective | Memory Clock | 1353 MHz 10.8 Gbps effective |
Render Config
| 1280 | Shading Units | 1920 |
| 80 | TMUs | 120 |
| 32 | ROPs | 48 |
| 64 KB (per SM) | L1 Cache | 64 KB (per SM) |
| 1024 KB | L2 Cache | 3 MB |
| 20 | SM Count | 30 |
Board Design
| Dual-slot | Slot Width | MXM Module |
| 100 W | Thermal design power (TDP) | 115 W |
| 1x DVI 1x HDMI 1x DisplayPort | Display Connectors | No outputs |
| 1x 6-pin | Power Connectors | None |
| PG166 SKU 24 | Board Number | E4914 SKU 31 |
API support
| 12 (12_1) | DirectX | 12 Ultimate (12_2) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.6 |
| 7.5 | CUDA | 7.5 |