NVIDIA GeForce GTX 1650 SUPER vs AMD Radeon RX 5500M
What is the difference between NVIDIA GeForce GTX 1650 SUPER and AMD Radeon RX 5500M. Find out which graphics card has better performance.
Benchmarks
| 9945 | PassMark G3D | 3927 |
| 761 | PassMark G2D | 403 |
| 4809 | 3DMark Time Spy | 4158 |
| 2187 | 3DMark Time Spy Extreme | 1917 |
| 10670 | 3DMark Fire Strike | 10330 |
| 5204 | 3DMark Fire Strike Extreme | 5750 |
| 2369 | 3DMark Fire Strike Ultra | 3211 |
| 29806 | 3DMark Wild Life | 7543 |
| 9582 | 3DMark Wild Life Extreme | 6416 |
| 31413 | 3DMark Night Raid | 22712 |
Graphics Processor (GPU)
| TU116 | GPU Name | Navi 14 |
| TU116-250-KA-A1 | Model number | Navi 14 XTM |
| Turing | Architecture | RDNA 1.0 |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 7 nm |
| 6,600 million | Transistors | 6,400 million |
| 284 mm² | Die Size | 158 mm² |
Graphics Card
| Nov 22nd, 2019 | Release Date | Oct 7th, 2019 |
| GeForce 16 | Family | Mobility Radeon (Navi) |
| Active | Production | Active |
| GeForce 10 | Predecessor | Crystal System |
| PCIe 3.0 x16 | Bus Interface | PCIe 4.0 x8 |
Memory
| 4 GB | Memory Size | 4 GB |
| GDDR6 | Memory Type | GDDR6 |
| 128 bit | Memory Bus | 128 bit |
| 192.0 GB/s | Bandwidth | 224.0 GB/s |
Performance
| 55.20 GPixel/s | Pixel fillrate | 52.64 GPixel/s |
| 138.0 GTexel/s | Texture fillrate | 144.8 GTexel/s |
| 8.832 TFLOPS (2:1) | FP16 (half) performance | 9.265 TFLOPS (2:1) |
| 4.416 TFLOPS | FP32 (float) performance | 4.632 TFLOPS |
| 138.0 GFLOPS (1:32) | FP64 (double) performance | 289.5 GFLOPS (1:16) |
Clock Speeds
| 1530 MHz | Base Clock | 1375 MHz |
| 1725 MHz | Boost Clock | 1645 MHz |
| 1500 MHz 12 Gbps effective | Memory Clock | 1750 MHz 14 Gbps effective |
Render Config
| 1280 | Shading Units | 1408 |
| 80 | TMUs | 88 |
| 32 | ROPs | 32 |
| 1024 KB | L2 Cache | 2 MB |
Board Design
| 100 W | Thermal design power (TDP) | 85 W |
| 1x DVI 1x HDMI 1x DisplayPort | Display Connectors | No outputs |
| 1x 6-pin | Power Connectors | None |
API support
| 12 (12_1) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 2.1 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.5 |