NVIDIA GeForce GTX 1650 Ti Mobile vs NVIDIA Quadro P2000
What is the difference between NVIDIA GeForce GTX 1650 Ti Mobile and NVIDIA Quadro P2000. Find out which graphics card has better performance.
Graphics Processor (GPU)
| TU116 | GPU Name | GP106 |
| N18P-G61 | Model number | GP106-875-A1 |
| Turing | Architecture | Pascal |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 16 nm |
| 6,600 million | Transistors | 4,400 million |
| 284 mm² | Die Size | 200 mm² |
Graphics Card
| Apr 23rd, 2020 | Release Date | Feb 6th, 2017 |
| GeForce 16 Mobile | Family | Quadro (Px000) |
| Active | Production | Active |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 4 GB | Memory Size | 5 GB |
| GDDR6 | Memory Type | GDDR5 |
| 128 bit | Memory Bus | 160 bit |
| 192.0 GB/s | Bandwidth | 140.2 GB/s |
Performance
| 47.52 GPixel/s | Pixel fillrate | 59.20 GPixel/s |
| 95.04 GTexel/s | Texture fillrate | 94.72 GTexel/s |
| 6.083 TFLOPS (2:1) | FP16 (half) performance | 47.36 GFLOPS (1:64) |
| 3.041 TFLOPS | FP32 (float) performance | 3.031 TFLOPS |
| 95.04 GFLOPS (1:32) | FP64 (double) performance | 94.72 GFLOPS (1:32) |
Clock Speeds
| 1350 MHz | Base Clock | 1076 MHz |
| 1485 MHz | Boost Clock | 1480 MHz |
| 1500 MHz 12 Gbps effective | Memory Clock | 1752 MHz 7 Gbps effective |
Render Config
| 1024 | Shading Units | 1024 |
| 64 | TMUs | 64 |
| 32 | ROPs | 40 |
| 64 KB (per SM) | L1 Cache | 48 KB (per SM) |
| 1024 KB | L2 Cache | 1280 KB |
| 16 | SM Count | 8 |
Board Design
| 50 W | Thermal design power (TDP) | 75 W |
| No outputs | Display Connectors | 4x DisplayPort |
| None | Power Connectors | None |
API support
| 12 (12_1) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.4 |
| 7.5 | CUDA | 6.1 |