NVIDIA GeForce GTX 1650 Ti Mobile vs AMD Radeon HD 7870 XT
What is the difference between NVIDIA GeForce GTX 1650 Ti Mobile and AMD Radeon HD 7870 XT. Find out which graphics card has better performance.
Graphics Processor (GPU)
| TU116 | GPU Name | Tahiti |
| N18P-G61 | Model number | Tahiti LE (215-0821122) |
| Turing | Architecture | GCN 1.0 |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 28 nm |
| 6,600 million | Transistors | 4,313 million |
| 284 mm² | Die Size | 352 mm² |
Graphics Card
| Apr 23rd, 2020 | Release Date | Nov 19th, 2012 |
| GeForce 16 Mobile | Family | Southern Islands (HD 7800) |
| Active | Production | End-of-life |
| GeForce 10 Mobile | Predecessor | Northern Islands |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 4 GB | Memory Size | 2 GB |
| GDDR6 | Memory Type | GDDR5 |
| 128 bit | Memory Bus | 256 bit |
| 192.0 GB/s | Bandwidth | 192.0 GB/s |
Performance
| 47.52 GPixel/s | Pixel fillrate | 31.20 GPixel/s |
| 95.04 GTexel/s | Texture fillrate | 93.60 GTexel/s |
| 3.041 TFLOPS | FP32 (float) performance | 2.995 TFLOPS |
| 95.04 GFLOPS (1:32) | FP64 (double) performance | 748.8 GFLOPS (1:4) |
Clock Speeds
| 1350 MHz | Base Clock | 925 MHz |
| 1485 MHz | Boost Clock | 975 MHz |
| 1500 MHz 12 Gbps effective | Memory Clock | 1500 MHz 6 Gbps effective |
Render Config
| 1024 | Shading Units | 1536 |
| 64 | TMUs | 96 |
| 32 | ROPs | 32 |
| 64 KB (per SM) | L1 Cache | 16 KB (per CU) |
| 1024 KB | L2 Cache | 512 KB |
Board Design
| 50 W | Thermal design power (TDP) | 185 W |
| No outputs | Display Connectors | 1x DVI 1x HDMI 2x mini-DisplayPort |
| None | Power Connectors | 2x 6-pin |
API support
| 12 (12_1) | DirectX | 12 (11_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 1.2 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 5.1 |