NVIDIA GeForce GTX 1660 Ti Max-Q vs AMD Radeon R9 380X
What is the difference between NVIDIA GeForce GTX 1660 Ti Max-Q and AMD Radeon R9 380X. Find out which graphics card has better performance.
Benchmarks
| 8661 | PassMark G3D | 6093 |
| 381 | PassMark G2D | 668 |
| 4902 | 3DMark Time Spy | 3079 |
| 2252 | 3DMark Time Spy Extreme | 1357 |
| 11563 | 3DMark Fire Strike | 7787 |
| 5954 | 3DMark Fire Strike Extreme | 4152 |
| 2876 | 3DMark Fire Strike Ultra | 2219 |
| 31326 | 3DMark Wild Life | 21659 |
| 9842 | 3DMark Wild Life Extreme | 6282 |
| 25651 | 3DMark Night Raid | 22328 |
Graphics Processor (GPU)
| TU116 | GPU Name | Antigua |
| Turing | Architecture | GCN 3.0 |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 28 nm |
| 6,600 million | Transistors | 5,000 million |
| 284 mm² | Die Size | 366 mm² |
Graphics Card
| Apr 23rd, 2019 | Release Date | Nov 19th, 2015 |
| GeForce 16 Mobile | Family | Pirate Islands (R9 300) |
| Active | Production | Active |
| GeForce 10 Mobile | Predecessor | Volcanic Islands |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 6 GB | Memory Size | 4 GB |
| GDDR6 | Memory Type | GDDR5 |
| 192 bit | Memory Bus | 256 bit |
| 288.0 GB/s | Bandwidth | 182.4 GB/s |
Performance
| 64.08 GPixel/s | Pixel fillrate | 31.04 GPixel/s |
| 128.2 GTexel/s | Texture fillrate | 124.2 GTexel/s |
| 8.202 TFLOPS (2:1) | FP16 (half) performance | 3.973 TFLOPS (1:1) |
| 4.101 TFLOPS | FP32 (float) performance | 3.973 TFLOPS |
| 128.2 GFLOPS (1:32) | FP64 (double) performance | 248.3 GFLOPS (1:16) |
Clock Speeds
| 1500 MHz 12 Gbps effective | Memory Clock | 1425 MHz 5.7 Gbps effective |
Render Config
| 1536 | Shading Units | 2048 |
| 96 | TMUs | 128 |
| 48 | ROPs | 32 |
| 64 KB (per SM) | L1 Cache | 16 KB (per CU) |
| 1536 KB | L2 Cache | 512 KB |
Board Design
| MXM Module | Slot Width | Dual-slot |
| unknown | Thermal design power (TDP) | 190 W |
| No outputs | Display Connectors | 2x DVI 1x HDMI 1x DisplayPort |
| None | Power Connectors | 2x 6-pin |
| E4914 SKU 50 | Board Number | C766, C784 |
API support
| 12 (12_1) | DirectX | 12 (12_0) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 2.0 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.3 |