NVIDIA GeForce GTX 1660 Ti Mobile vs AMD Radeon RX 470
What is the difference between NVIDIA GeForce GTX 1660 Ti Mobile and AMD Radeon RX 470. Find out which graphics card has better performance.
Graphics Processor (GPU)
| TU116 | GPU Name | Ellesmere |
| Turing | Architecture | GCN 4.0 |
| TSMC | Foundry | GlobalFoundries |
| 12 nm | Process Size | 14 nm |
| 6,600 million | Transistors | 5,700 million |
| 284 mm² | Die Size | 232 mm² |
Graphics Card
| Apr 23rd, 2019 | Release Date | Aug 4th, 2016 |
| GeForce 16 Mobile | Family | Arctic Islands (RX 400) |
| Active | Production | Active |
| GeForce 10 Mobile | Predecessor | Pirate Islands |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 6 GB | Memory Size | 4 GB |
| GDDR6 | Memory Type | GDDR5 |
| 192 bit | Memory Bus | 256 bit |
| 288.0 GB/s | Bandwidth | 211.2 GB/s |
Performance
| 76.32 GPixel/s | Pixel fillrate | 38.59 GPixel/s |
| 152.6 GTexel/s | Texture fillrate | 154.4 GTexel/s |
| 9.769 TFLOPS (2:1) | FP16 (half) performance | 4.940 TFLOPS (1:1) |
| 4.884 TFLOPS | FP32 (float) performance | 4.940 TFLOPS |
| 152.6 GFLOPS (1:32) | FP64 (double) performance | 308.7 GFLOPS (1:16) |
Clock Speeds
| 1455 MHz | Base Clock | 926 MHz |
| 1590 MHz | Boost Clock | 1206 MHz |
| 1500 MHz 12 Gbps effective | Memory Clock | 1650 MHz 6.6 Gbps effective |
Render Config
| 1536 | Shading Units | 2048 |
| 96 | TMUs | 128 |
| 48 | ROPs | 32 |
| 64 KB (per SM) | L1 Cache | 16 KB (per CU) |
| 1536 KB | L2 Cache | 2 MB |
Board Design
| MXM Module | Slot Width | Dual-slot |
| unknown | Thermal design power (TDP) | 120 W |
| No outputs | Display Connectors | 1x HDMI 3x DisplayPort |
| None | Power Connectors | 1x 6-pin |
| E4914 SKU 50 | Board Number | C940, D000-03, D009-07 |
API support
| 12 (12_1) | DirectX | 12 (12_0) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 2.1 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.4 |