NVIDIA GeForce GTX 1660 Ti Mobile vs AMD Radeon RX 580 Mobile
What is the difference between NVIDIA GeForce GTX 1660 Ti Mobile and AMD Radeon RX 580 Mobile. Find out which graphics card has better performance.
Graphics Processor (GPU)
| TU116 | GPU Name | Polaris 20 |
| Turing | Architecture | GCN 4.0 |
| TSMC | Foundry | GlobalFoundries |
| 12 nm | Process Size | 14 nm |
| 6,600 million | Transistors | 5,700 million |
| 284 mm² | Die Size | 232 mm² |
Graphics Card
| Apr 23rd, 2019 | Release Date | Apr 18th, 2017 |
| GeForce 16 Mobile | Family | Mobility Radeon (RX M500) |
| Active | Production | Active |
| GeForce 10 Mobile | Predecessor | Crystal System |
| PCIe 3.0 x16 | Bus Interface | MXM-B (3.0) |
Memory
| 6 GB | Memory Size | 8 GB |
| GDDR6 | Memory Type | GDDR5 |
| 192 bit | Memory Bus | 256 bit |
| 288.0 GB/s | Bandwidth | 256.0 GB/s |
Performance
| 76.32 GPixel/s | Pixel fillrate | 34.46 GPixel/s |
| 152.6 GTexel/s | Texture fillrate | 155.1 GTexel/s |
| 9.769 TFLOPS (2:1) | FP16 (half) performance | 4.963 TFLOPS (1:1) |
| 4.884 TFLOPS | FP32 (float) performance | 4.963 TFLOPS |
| 152.6 GFLOPS (1:32) | FP64 (double) performance | 310.2 GFLOPS (1:16) |
Clock Speeds
| 1455 MHz | Base Clock | 1000 MHz |
| 1590 MHz | Boost Clock | 1077 MHz |
| 1500 MHz 12 Gbps effective | Memory Clock | 2000 MHz 8 Gbps effective |
Render Config
| 1536 | Shading Units | 2304 |
| 96 | TMUs | 144 |
| 48 | ROPs | 32 |
| 64 KB (per SM) | L1 Cache | 16 KB (per CU) |
| 1536 KB | L2 Cache | 2 MB |
Board Design
| MXM Module | Slot Width | MXM Module |
| unknown | Thermal design power (TDP) | 100 W |
| No outputs | Display Connectors | No outputs |
| None | Power Connectors | None |
API support
| 12 (12_1) | DirectX | 12 (12_0) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 2.1 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.4 |