NVIDIA GeForce GTX 1660 Ti vs NVIDIA Quadro RTX 3000 Mobile Refresh
What is the difference between NVIDIA GeForce GTX 1660 Ti and NVIDIA Quadro RTX 3000 Mobile Refresh. Find out which graphics card has better performance.
Graphics Processor (GPU)
| TU116 | GPU Name | TU106 |
| TU116-400-A1 | Model number | N19E-Q1-KD-A1 |
| Turing | Architecture | Turing |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 12 nm |
| 6,600 million | Transistors | 10,800 million |
| 284 mm² | Die Size | 445 mm² |
Graphics Card
| Feb 22nd, 2019 | Release Date | May 27th, 2019 |
| GeForce 16 | Family | Quadro Mobile (Tx000) |
| Active | Production | Active |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 6 GB | Memory Size | 6 GB |
| GDDR6 | Memory Type | GDDR6 |
| 192 bit | Memory Bus | 192 bit |
| 288.0 GB/s | Bandwidth | 336.0 GB/s |
Performance
| 84.96 GPixel/s | Pixel fillrate | 88.32 GPixel/s |
| 169.9 GTexel/s | Texture fillrate | 165.6 GTexel/s |
| 10.87 TFLOPS (2:1) | FP16 (half) performance | 10.60 TFLOPS (2:1) |
| 5.437 TFLOPS | FP32 (float) performance | 5.299 TFLOPS |
| 169.9 GFLOPS (1:32) | FP64 (double) performance | 165.6 GFLOPS (1:32) |
Clock Speeds
| 1500 MHz | Base Clock | 945 MHz |
| 1770 MHz | Boost Clock | 1380 MHz |
| 1500 MHz 12 Gbps effective | Memory Clock | 1750 MHz 14 Gbps effective |
Render Config
| 1536 | Shading Units | 1920 |
| 96 | TMUs | 120 |
| 48 | ROPs | 64 |
| 64 KB (per SM) | L1 Cache | 64 KB (per SM) |
| 1536 KB | L2 Cache | 4 MB |
| 24 | SM Count | 30 |
Board Design
| Dual-slot | Slot Width | IGP |
| 120 W | Thermal design power (TDP) | 80 W |
| 1x DVI 1x HDMI 1x DisplayPort | Display Connectors | No outputs |
| 1x 8-pin | Power Connectors | None |
API support
| 12 (12_1) | DirectX | 12 Ultimate (12_2) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.6 |
| 7.5 | CUDA | 7.5 |