NVIDIA GeForce GTX 880M vs AMD Xbox Series S GPU
What is the difference between NVIDIA GeForce GTX 880M and AMD Xbox Series S GPU. Find out which graphics card has better performance.
Graphics Processor (GPU)
| GK104 | GPU Name | Lockhart |
| Kepler | Architecture | RDNA 2.0 |
| TSMC | Foundry | TSMC |
| 28 nm | Process Size | 7 nm |
| 3,540 million | Transistors | 8,000 million |
| 294 mm² | Die Size | 197 mm² |
Graphics Card
| Mar 12th, 2014 | Release Date | Nov 10th, 2020 |
| GeForce 800M | Family | Console GPU (Microsoft) |
| End-of-life | Production | Active |
Memory
| 8 GB | Memory Size | 8 GB |
| GDDR5 | Memory Type | GDDR6 |
| 256 bit | Memory Bus | 128 bit |
| 160.0 GB/s | Bandwidth | 224.0 GB/s |
Performance
| 31.78 GPixel/s | Pixel fillrate | 50.08 GPixel/s |
| 127.1 GTexel/s | Texture fillrate | 125.2 GTexel/s |
| 3.050 TFLOPS | FP32 (float) performance | 4.006 TFLOPS |
| 127.1 GFLOPS (1:24) | FP64 (double) performance | 250.4 GFLOPS (1:16) |
Clock Speeds
| 1250 MHz 5 Gbps effective | Memory Clock | 1750 MHz 14 Gbps effective |
Render Config
| 1536 | Shading Units | 1280 |
| 128 | TMUs | 80 |
| 32 | ROPs | 32 |
| 512 KB | L2 Cache | 4 MB |
Board Design
| 122 W | Thermal design power (TDP) | 100 W |
| No outputs | Display Connectors | No outputs |
API support
| 12 (11_0) | DirectX | 12 Ultimate (12_2) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 1.2 |
| 1.1 | Vulkan | 1.2 |
| 5.1 | Shader Model | 6.5 |