NVIDIA GeForce RTX 2060 SUPER vs NVIDIA GeForce GTX TITAN BLACK
What is the difference between NVIDIA GeForce RTX 2060 SUPER and NVIDIA GeForce GTX TITAN BLACK. Find out which graphics card has better performance.
Graphics Processor (GPU)
| TU106 | GPU Name | GK110B |
| TU106-410-A1 | Model number | GK110-430-B1 |
| Turing | Architecture | Kepler |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 28 nm |
| 10,800 million | Transistors | 7,080 million |
| 445 mm² | Die Size | 561 mm² |
Graphics Card
| Jul 9th, 2019 | Release Date | Feb 18th, 2014 |
| GeForce 20 | Family | GeForce 700 |
| Active | Production | End-of-life |
| 399 USD | Launch Price | 999 USD |
| GeForce 10 | Predecessor | GeForce 600 |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 8 GB | Memory Size | 6 GB |
| GDDR6 | Memory Type | GDDR5 |
| 256 bit | Memory Bus | 384 bit |
| 448.0 GB/s | Bandwidth | 336.0 GB/s |
Performance
| 105.6 GPixel/s | Pixel fillrate | 58.80 GPixel/s |
| 224.4 GTexel/s | Texture fillrate | 235.2 GTexel/s |
| 7.181 TFLOPS | FP32 (float) performance | 5.645 TFLOPS |
| 224.4 GFLOPS (1:32) | FP64 (double) performance | 1.882 TFLOPS (1:3) |
Clock Speeds
| 1470 MHz | Base Clock | 889 MHz |
| 1650 MHz | Boost Clock | 980 MHz |
| 1750 MHz 14 Gbps effective | Memory Clock | 1750 MHz 7 Gbps effective |
Render Config
| 2176 | Shading Units | 2880 |
| 136 | TMUs | 240 |
| 64 | ROPs | 48 |
| 64 KB (per SM) | L1 Cache | 16 KB (per SMX) |
| 4 MB | L2 Cache | 1536 KB |
Board Design
| Dual-slot | Slot Width | Dual-slot |
| 229 mm 9 inches | Length | 267 mm 10.5 inches |
| 113 mm 4.4 inches | Width | 111 mm 4.4 inches |
| 35 mm 1.4 inches | Height | 38 mm 1.5 inches |
| 175 W | Thermal design power (TDP) | 250 W |
| 450 W | Suggested PSU | 600 W |
| 1x DVI 1x HDMI 2x DisplayPort 1x USB Type-C | Display Connectors | 2x DVI 1x HDMI 1x DisplayPort |
| 1x 8-pin | Power Connectors | 1x 6-pin + 1x 8-pin |
| PG160 SKU 65 | Board Number | P2083 SKU 31 |
API support
| 12 Ultimate (12_2) | DirectX | 12 (11_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.1 |
| 6.6 | Shader Model | 5.1 |
| 7.5 | CUDA | 3.5 |