NVIDIA GeForce RTX 2080 Ti vs NVIDIA Quadro RTX 6000 Passive
What is the difference between NVIDIA GeForce RTX 2080 Ti and NVIDIA Quadro RTX 6000 Passive. Find out which graphics card has better performance.
Graphics Processor (GPU)
| TU102 | GPU Name | TU102 |
| TU102-300A-K1-A1 | Model number | TU102-875-A1 |
| Turing | Architecture | Turing |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 12 nm |
| 18,600 million | Transistors | 18,600 million |
| 754 mm² | Die Size | 754 mm² |
Graphics Card
| Sep 20th, 2018 | Release Date | Aug 13th, 2018 |
| GeForce 20 | Family | Quadro (Tx000) |
| Active | Production | Active |
| 999 USD | Launch Price | 6,299 USD |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 11 GB | Memory Size | 24 GB |
| GDDR6 | Memory Type | GDDR6 |
| 352 bit | Memory Bus | 384 bit |
| 616.0 GB/s | Bandwidth | 672.0 GB/s |
Performance
| 136.0 GPixel/s | Pixel fillrate | 149.8 GPixel/s |
| 420.2 GTexel/s | Texture fillrate | 449.3 GTexel/s |
| 26.90 TFLOPS (2:1) | FP16 (half) performance | 28.75 TFLOPS (2:1) |
| 13.45 TFLOPS | FP32 (float) performance | 14.38 TFLOPS |
| 420.2 GFLOPS (1:32) | FP64 (double) performance | 449.3 GFLOPS (1:32) |
Clock Speeds
| 1350 MHz | Base Clock | 1305 MHz |
| 1545 MHz | Boost Clock | 1560 MHz |
| 1750 MHz 14 Gbps effective | Memory Clock | 1750 MHz 14 Gbps effective |
Render Config
| 4352 | Shading Units | 4608 |
| 272 | TMUs | 288 |
| 88 | ROPs | 96 |
| 68 | RT Cores | 72 |
| 64 KB (per SM) | L1 Cache | 64 KB (per SM) |
| 5.5 MB | L2 Cache | 6 MB |
| 68 | SM Count | 72 |
| 544 | Tensor Cores | 576 |
Board Design
| Dual-slot | Slot Width | Dual-slot |
| 267 mm 10.5 inches | Length | 267 mm 10.5 inches |
| 116 mm 4.6 inches | Width | 111 mm 4.4 inches |
| 250 W | Thermal design power (TDP) | 260 W |
| 600 W | Suggested PSU | 600 W |
| 1x HDMI 3x DisplayPort 1x USB Type-C | Display Connectors | No outputs |
| 2x 8-pin | Power Connectors | 1x 6-pin + 1x 8-pin |
| PG150 SKU 32 | Board Number | PG150 SKU 510 |
API support
| 12 Ultimate (12_2) | DirectX | 12 Ultimate (12_2) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.6 |
| 7.5 | CUDA | 7.5 |