ATI Rage 128 VR AGP vs Sony Playstation GPU 350nm
What is the difference between ATI Rage 128 VR AGP and Sony Playstation GPU 350nm. Find out which graphics card has better performance.
Graphics Processor (GPU)
| Rage 4 | GPU Name | GTE-2 |
| 215R4BASA22 | Model number | CXD8561CQ |
| TSMC | Foundry | Sony |
| 250 nm | Process Size | 350 nm |
| 8 million | Transistors | 1 million |
| 89 mm² | Die Size | 128 mm² |
Graphics Card
| Aug 1st, 1998 | Release Date | Nov 13th, 1997 |
| Rage 4 | Family | Console GPU (Sony) |
| End-of-life | Production | End-of-life |
Memory
| 32 MB | Memory Size | 1 MB |
| DDR | Memory Type | SGRAM |
| 64 bit | Memory Bus | 32 bit |
| 2.000 GB/s | Bandwidth | 132.0 MB/s |
Performance
| 160.0 MPixel/s | Pixel fillrate | 53.00 MPixel/s |
| 160.0 MTexel/s | Texture fillrate | 159.0 MTexel/s |
Clock Speeds
| 125 MHz 250 Mbps effective | Memory Clock | 33 MHz |
| 80 MHz | GPU Clock | 53 MHz |
Render Config
| 2 | TMUs | 3 |
| 2 | ROPs | 1 |
| 2 | Pixel Shaders | 2 |
| N/A | Vertex Shaders | 1 |
Board Design
| unknown | Thermal design power (TDP) | 10 W |
| 1x VGA | Display Connectors | No outputs |
API support
| 6.0 | DirectX | N/A |
| 1.2 | OpenGL | N/A |
| N/A | OpenCL | N/A |
| N/A | Vulkan | N/A |
| N/A | Pixel Shader | N/A |
| N/A | Vertex Shader | N/A |