NVIDIA Quadro P3000 Mobile vs NVIDIA RTX A4 Mobile
What is the difference between NVIDIA Quadro P3000 Mobile and NVIDIA RTX A4 Mobile. Find out which graphics card has better performance.
Benchmarks
| 6352 | PassMark G3D | 15202 |
| 473 | PassMark G2D | 709 |
Graphics Processor (GPU)
| GP104 | GPU Name | GA107 |
| Pascal | Architecture | Ampere |
| TSMC | Foundry | Samsung |
| 16 nm | Process Size | 8 nm |
| 7,200 million | Transistors | unknown |
| 314 mm² | Die Size | unknown |
Graphics Card
| Jan 11th, 2017 | Release Date | 2021 |
| Quadro Mobile (Px000) | Family | Quadro Mobile (Ax000) |
| Active | Production | Active |
| MXM-B (3.0) | Bus Interface | PCIe 4.0 x16 |
Memory
| 6 GB | Memory Size | 4 GB |
| GDDR5 | Memory Type | GDDR6 |
| 192 bit | Memory Bus | 128 bit |
| 168.3 GB/s | Bandwidth | 224.0 GB/s |
Performance
| 58.32 GPixel/s | Pixel fillrate | 60.00 GPixel/s |
| 97.20 GTexel/s | Texture fillrate | 96.00 GTexel/s |
| 48.60 GFLOPS (1:64) | FP16 (half) performance | 6.144 TFLOPS (1:1) |
| 3.110 TFLOPS | FP32 (float) performance | 6.144 TFLOPS |
| 97.20 GFLOPS (1:32) | FP64 (double) performance | 96.00 GFLOPS (1:64) |
Clock Speeds
| 1088 MHz | Base Clock | 1237 MHz |
| 1215 MHz | Boost Clock | 1500 MHz |
| 1753 MHz 7 Gbps effective | Memory Clock | 1750 MHz 14 Gbps effective |
Render Config
| 1280 | Shading Units | 2048 |
| 80 | TMUs | 64 |
| 48 | ROPs | 40 |
| 48 KB (per SM) | L1 Cache | 128 KB (per SM) |
| 1536 KB | L2 Cache | 2 MB |
| 10 | SM Count | 16 |
Board Design
| MXM Module | Slot Width | IGP |
| 75 W | Thermal design power (TDP) | unknown |
| No outputs | Display Connectors | No outputs |
| None | Power Connectors | None |
API support
| 12 (12_1) | DirectX | 12 Ultimate (12_2) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.4 | Shader Model | 6.6 |
| 6.1 | CUDA | 8.6 |