NVIDIA Quadro P3000 Mobile vs NVIDIA T500 Mobile
What is the difference between NVIDIA Quadro P3000 Mobile and NVIDIA T500 Mobile. Find out which graphics card has better performance.
Benchmarks
| 6352 | PassMark G3D | 3763 |
| 473 | PassMark G2D | 302 |
Graphics Processor (GPU)
| GP104 | GPU Name | TU117 |
| Pascal | Architecture | Turing |
| TSMC | Foundry | TSMC |
| 16 nm | Process Size | 12 nm |
| 7,200 million | Transistors | 4,700 million |
| 314 mm² | Die Size | 200 mm² |
Graphics Card
| Jan 11th, 2017 | Release Date | Dec 2nd, 2020 |
| Quadro Mobile (Px000) | Family | Quadro Mobile (Tx000) |
| Active | Production | Active |
| MXM-B (3.0) | Bus Interface | PCIe 3.0 x16 |
Memory
| 6 GB | Memory Size | 2 GB |
| GDDR5 | Memory Type | GDDR6 |
| 192 bit | Memory Bus | 64 bit |
| 168.3 GB/s | Bandwidth | 80.00 GB/s |
Performance
| 58.32 GPixel/s | Pixel fillrate | 54.24 GPixel/s |
| 97.20 GTexel/s | Texture fillrate | 94.92 GTexel/s |
| 48.60 GFLOPS (1:64) | FP16 (half) performance | 6.075 TFLOPS (2:1) |
| 3.110 TFLOPS | FP32 (float) performance | 3.037 TFLOPS |
| 97.20 GFLOPS (1:32) | FP64 (double) performance | 94.92 GFLOPS (1:32) |
Clock Speeds
| 1088 MHz | Base Clock | 1365 MHz |
| 1215 MHz | Boost Clock | 1695 MHz |
| 1753 MHz 7 Gbps effective | Memory Clock | 1250 MHz 10 Gbps effective |
Render Config
| 1280 | Shading Units | 896 |
| 80 | TMUs | 56 |
| 48 | ROPs | 32 |
| 48 KB (per SM) | L1 Cache | 64 KB (per SM) |
| 1536 KB | L2 Cache | 1024 KB |
| 10 | SM Count | 14 |
Board Design
| MXM Module | Slot Width | IGP |
| 75 W | Thermal design power (TDP) | 18 W |
| No outputs | Display Connectors | No outputs |
| None | Power Connectors | None |
API support
| 12 (12_1) | DirectX | 12 (12_1) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.4 | Shader Model | 6.6 |
| 6.1 | CUDA | 7.5 |