NVIDIA TITAN RTX vs AMD Radeon Pro W6800
What is the difference between NVIDIA TITAN RTX and AMD Radeon Pro W6800. Find out which graphics card has better performance.
Benchmarks
| 19871 | PassMark G3D | 19035 |
| 844 | PassMark G2D | 975 |
Graphics Processor (GPU)
| TU102 | GPU Name | Navi 21 |
| Turing | Architecture | RDNA 2.0 |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 7 nm |
| 18,600 million | Transistors | 26,800 million |
| 754 mm² | Die Size | 520 mm² |
Graphics Card
| Dec 18th, 2018 | Release Date | Jun 8th, 2021 |
| GeForce 20 | Family | Radeon Pro (Navi II Series) |
| Active | Production | Active |
| 2,499 USD | Launch Price | 2,249 USD |
| PCIe 3.0 x16 | Bus Interface | PCIe 4.0 x16 |
Memory
| 24 GB | Memory Size | 32 GB |
| GDDR6 | Memory Type | GDDR6 |
| 384 bit | Memory Bus | 256 bit |
| 672.0 GB/s | Bandwidth | 512.0 GB/s |
Performance
| 169.9 GPixel/s | Pixel fillrate | 222.7 GPixel/s |
| 509.8 GTexel/s | Texture fillrate | 556.8 GTexel/s |
| 32.62 TFLOPS (2:1) | FP16 (half) performance | 35.64 TFLOPS (2:1) |
| 16.31 TFLOPS | FP32 (float) performance | 17.82 TFLOPS |
| 509.8 GFLOPS (1:32) | FP64 (double) performance | 1,114 GFLOPS (1:16) |
Clock Speeds
| 1350 MHz | Base Clock | 2075 MHz |
| 1770 MHz | Boost Clock | 2320 MHz |
| 1750 MHz 14 Gbps effective | Memory Clock | 2000 MHz 16 Gbps effective |
Render Config
| 4608 | Shading Units | 3840 |
| 288 | TMUs | 240 |
| 96 | ROPs | 96 |
| 72 | RT Cores | 60 |
| 64 KB (per SM) | L1 Cache | 128 KB per Array |
| 6 MB | L2 Cache | 4 MB |
Board Design
| Dual-slot | Slot Width | Dual-slot |
| 267 mm 10.5 inches | Length | 267 mm 10.5 inches |
| 116 mm 4.6 inches | Width | 120 mm 4.7 inches |
| 35 mm 1.4 inches | Height | 50 mm 2 inches |
| 280 W | Thermal design power (TDP) | 250 W |
| 600 W | Suggested PSU | 600 W |
| 1x HDMI 3x DisplayPort 1x USB Type-C | Display Connectors | 6x mini-DisplayPort |
| 2x 8-pin | Power Connectors | 1x 6-pin + 1x 8-pin |
| PG150 SKU 0 | Board Number | D164 |
API support
| 12 Ultimate (12_2) | DirectX | 12 Ultimate (12_2) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 2.1 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.5 |