AMD Radeon RX 480 vs AMD Radeon RX 580G
What is the difference between AMD Radeon RX 480 and AMD Radeon RX 580G. Find out which graphics card has better performance.
Graphics Processor (GPU)
| Ellesmere | GPU Name | Polaris 20 |
| Polaris 10 XT (215-0876184) | Model number | Polaris 20 XTX (215-0910038) |
| GCN 4.0 | Architecture | GCN 4.0 |
| GlobalFoundries | Foundry | GlobalFoundries |
| 14 nm | Process Size | 14 nm |
| 5,700 million | Transistors | 5,700 million |
| 232 mm² | Die Size | 232 mm² |
Graphics Card
| Jun 29th, 2016 | Release Date | Oct 15th, 2018 |
| Arctic Islands (RX 400) | Family | Polaris (RX 500) |
| Active | Production | Active |
| Pirate Islands | Predecessor | Arctic Islands |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 8 GB | Memory Size | 8 GB |
| GDDR5 | Memory Type | GDDR5 |
| 256 bit | Memory Bus | 256 bit |
| 256.0 GB/s | Bandwidth | 256.0 GB/s |
Performance
| 40.51 GPixel/s | Pixel fillrate | 42.56 GPixel/s |
| 182.3 GTexel/s | Texture fillrate | 191.5 GTexel/s |
| 5.834 TFLOPS (1:1) | FP16 (half) performance | 6.129 TFLOPS (1:1) |
| 5.834 TFLOPS | FP32 (float) performance | 6.129 TFLOPS |
| 364.6 GFLOPS (1:16) | FP64 (double) performance | 383.0 GFLOPS (1:16) |
Clock Speeds
| 1120 MHz | Base Clock | 1257 MHz |
| 1266 MHz | Boost Clock | 1330 MHz |
| 2000 MHz 8 Gbps effective | Memory Clock | 2000 MHz 8 Gbps effective |
Render Config
| 2304 | Shading Units | 2304 |
| 144 | TMUs | 144 |
| 32 | ROPs | 32 |
| 36 | Compute Units | 36 |
| 16 KB (per CU) | L1 Cache | 16 KB (per CU) |
| 2 MB | L2 Cache | 2 MB |
Board Design
| Dual-slot | Slot Width | Dual-slot |
| 240 mm 9.4 inches | Length | 241 mm 9.5 inches |
| 150 W | Thermal design power (TDP) | 185 W |
| 450 W | Suggested PSU | 450 W |
| 1x HDMI 3x DisplayPort | Display Connectors | 1x HDMI 3x DisplayPort |
| 1x 6-pin | Power Connectors | 1x 8-pin |
| C940, D009-47 | Board Number | C940, D009-04 |
API support
| 12 (12_0) | DirectX | 12 (12_0) |
| 4.6 | OpenGL | 4.6 |
| 2.1 | OpenCL | 2.1 |
| 1.2 | Vulkan | 1.2 |
| 6.4 | Shader Model | 6.4 |