ATI GameCube GPU vs ATI Mobility Radeon X300 IGP
What is the difference between ATI GameCube GPU and ATI Mobility Radeon X300 IGP. Find out which graphics card has better performance.
Graphics Processor (GPU)
| Flipper | GPU Name | RS480 |
| Rage 5 | Architecture | Rage 9 |
| 180 nm | Process Size | 110 nm |
| 51 million | Transistors | 107 million |
| 120 mm² | Die Size | 74 mm² |
Graphics Card
| Aug 24th, 2000 | Release Date | 2005 |
| Console GPU (Nintendo) | Family | Radeon IGP (Xpress) |
| End-of-life | Production | End-of-life |
Memory
| 16 MB | Memory Size | System Shared |
| SDR | Memory Type | System Shared |
| 64 bit | Memory Bus | System Shared |
| 1.296 GB/s | Bandwidth | System Dependent |
Performance
| 648.0 MPixel/s | Pixel fillrate | 600.0 MPixel/s |
| 40.50 MVertices/s | Vertex fillrate | 150.0 MVertices/s |
| 648.0 MTexel/s | Texture fillrate | 600.0 MTexel/s |
Clock Speeds
| 162 MHz | Memory Clock | System Shared |
| 162 MHz | GPU Clock | 300 MHz |
Render Config
| 4 | TMUs | 2 |
| 4 | ROPs | 2 |
| 4 | Pixel Shaders | 2 |
| 1 | Vertex Shaders | 2 |
Board Design
| 45 W | Thermal design power (TDP) | unknown |
| No outputs | Display Connectors | No outputs |
API support
| 6.0+ | DirectX | 9.0 |
| N/A | OpenGL | 2.0 |
| N/A | OpenCL | N/A |
| N/A | Vulkan | N/A |
| 1.0 | Pixel Shader | 2.0 |
| 1.0 | Vertex Shader | 2.0 |