NVIDIA GeForce GT 1030 vs NVIDIA Quadro K1200
What is the difference between NVIDIA GeForce GT 1030 and NVIDIA Quadro K1200. Find out which graphics card has better performance.
Benchmarks
| 2603 | PassMark G3D | 2881 |
| 451 | PassMark G2D | 561 |
| 1212 | 3DMark Time Spy | 1077 |
| 204 | 3DMark Time Spy Extreme | 509 |
| 3221 | 3DMark Fire Strike | 3259 |
| 1637 | 3DMark Fire Strike Extreme | 1608 |
| 401 | 3DMark Fire Strike Ultra | 774 |
| 8072 | 3DMark Wild Life | 7219 |
| 12045 | 3DMark Night Raid | 12153 |
Graphics Processor (GPU)
| GP108 | GPU Name | GM107 |
| GP108-300-A1 | Model number | GM107-860-A2 |
| Pascal | Architecture | Maxwell |
| Samsung | Foundry | TSMC |
| 14 nm | Process Size | 28 nm |
| 1,800 million | Transistors | 1,870 million |
| 74 mm² | Die Size | 148 mm² |
Graphics Card
| May 17th, 2017 | Release Date | Jan 28th, 2015 |
| GeForce 10 | Family | Quadro (Kx200) |
| Active | Production | Active |
| PCIe 3.0 x4 | Bus Interface | PCIe 2.0 x16 |
Memory
| 2 GB | Memory Size | 4 GB |
| GDDR5 | Memory Type | GDDR5 |
| 64 bit | Memory Bus | 128 bit |
| 48.06 GB/s | Bandwidth | 80.00 GB/s |
Performance
| 23.49 GPixel/s | Pixel fillrate | 17.98 GPixel/s |
| 35.23 GTexel/s | Texture fillrate | 35.97 GTexel/s |
| 1,127 GFLOPS | FP32 (float) performance | 1,151 GFLOPS |
| 35.23 GFLOPS (1:32) | FP64 (double) performance | 35.97 GFLOPS (1:32) |
Clock Speeds
| 1228 MHz | Base Clock | 1058 MHz |
| 1468 MHz | Boost Clock | 1124 MHz |
| 1502 MHz 6 Gbps effective | Memory Clock | 1250 MHz 5 Gbps effective |
Render Config
| 384 | Shading Units | 512 |
| 24 | TMUs | 32 |
| 16 | ROPs | 16 |
| 48 KB (per SM) | L1 Cache | 64 KB (per SMM) |
| 512 KB | L2 Cache | 2 MB |
Board Design
| Single-slot | Slot Width | Single-slot |
| 145 mm 5.7 inches | Length | 160 mm 6.3 inches |
| 69 mm 2.7 inches | Width | 69 mm 2.7 inches |
| 30 W | Thermal design power (TDP) | 45 W |
| 200 W | Suggested PSU | 200 W |
| 1x DVI 1x HDMI | Display Connectors | 4x mini-DisplayPort |
| None | Power Connectors | None |
API support
| 12 (12_1) | DirectX | 12 (11_0) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.1 |
| 6.4 | Shader Model | 5.1 |
| 6.1 | CUDA | 5.0 |