NVIDIA GeForce RTX 2080 SUPER Mobile vs NVIDIA Quadro RTX 5000 Mobile Refresh
What is the difference between NVIDIA GeForce RTX 2080 SUPER Mobile and NVIDIA Quadro RTX 5000 Mobile Refresh. Find out which graphics card has better performance.
Graphics Processor (GPU)
| TU104 | GPU Name | TU104B |
| Turing | Architecture | Turing |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 12 nm |
| 13,600 million | Transistors | 13,600 million |
| 545 mm² | Die Size | 545 mm² |
Graphics Card
| Apr 2nd, 2020 | Release Date | Jun 8th, 2020 |
| GeForce 20 Mobile | Family | Quadro Mobile (Tx000) |
| Active | Production | Active |
| PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
| 8 GB | Memory Size | 16 GB |
| GDDR6 | Memory Type | GDDR6 |
| 256 bit | Memory Bus | 256 bit |
| 448.0 GB/s | Bandwidth | 448.0 GB/s |
Performance
| 99.84 GPixel/s | Pixel fillrate | 98.88 GPixel/s |
| 299.5 GTexel/s | Texture fillrate | 296.6 GTexel/s |
| 19.17 TFLOPS (2:1) | FP16 (half) performance | 18.98 TFLOPS (2:1) |
| 9.585 TFLOPS | FP32 (float) performance | 9.492 TFLOPS |
| 299.5 GFLOPS (1:32) | FP64 (double) performance | 296.6 GFLOPS (1:32) |
Clock Speeds
| 1365 MHz | Base Clock | 1035 MHz |
| 1560 MHz | Boost Clock | 1545 MHz |
| 1750 MHz 14 Gbps effective | Memory Clock | 1750 MHz 14 Gbps effective |
Render Config
| 3072 | Shading Units | 3072 |
| 192 | TMUs | 192 |
| 64 | ROPs | 64 |
| 48 | RT Cores | 48 |
| 64 KB (per SM) | L1 Cache | 64 KB (per SM) |
| 4 MB | L2 Cache | 4 MB |
| 48 | SM Count | 48 |
| 384 | Tensor Cores | 384 |
Board Design
| Dual-slot | Slot Width | IGP |
| 150 W | Thermal design power (TDP) | 110 W |
| No outputs | Display Connectors | No outputs |
| None | Power Connectors | None |
API support
| 12 Ultimate (12_2) | DirectX | 12 Ultimate (12_2) |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 3.0 |
| 1.2 | Vulkan | 1.2 |
| 6.6 | Shader Model | 6.6 |
| 7.5 | CUDA | 7.5 |