ATI Rage 128 GL vs Sony Playstation GPU 350nm
What is the difference between ATI Rage 128 GL and Sony Playstation GPU 350nm. Find out which graphics card has better performance.
Graphics Processor (GPU)
| Rage 4 | GPU Name | GTE-2 |
| 215R4GASA21 | Model number | CXD8561CQ |
| TSMC | Foundry | Sony |
| 250 nm | Process Size | 350 nm |
| 8 million | Transistors | 1 million |
| 89 mm² | Die Size | 128 mm² |
Graphics Card
| Aug 27th, 1998 | Release Date | Nov 13th, 1997 |
| Rage GL | Family | Console GPU (Sony) |
| End-of-life | Production | End-of-life |
Memory
| 32 MB | Memory Size | 1 MB |
| SDR | Memory Type | SGRAM |
| 128 bit | Memory Bus | 32 bit |
| 960.0 MB/s | Bandwidth | 132.0 MB/s |
Performance
| 160.0 MPixel/s | Pixel fillrate | 53.00 MPixel/s |
| 160.0 MTexel/s | Texture fillrate | 159.0 MTexel/s |
Clock Speeds
| 60 MHz | Memory Clock | 33 MHz |
| 80 MHz | GPU Clock | 53 MHz |
Render Config
| 2 | TMUs | 3 |
| 2 | ROPs | 1 |
| 2 | Pixel Shaders | 2 |
| N/A | Vertex Shaders | 1 |
Board Design
| unknown | Thermal design power (TDP) | 10 W |
| 1x VGA | Display Connectors | No outputs |
API support
| 6.0 | DirectX | N/A |
| 1.2 | OpenGL | N/A |
| N/A | OpenCL | N/A |
| N/A | Vulkan | N/A |
| N/A | Pixel Shader | N/A |
| N/A | Vertex Shader | N/A |