NVIDIA Riva 128ZX vs Sony Playstation GPU 350nm
What is the difference between NVIDIA Riva 128ZX and Sony Playstation GPU 350nm. Find out which graphics card has better performance.
Graphics Processor (GPU)
| NV3 | GPU Name | GTE-2 |
| RIVA 128ZX | Model number | CXD8561CQ |
| ST | Foundry | Sony |
| 350 nm | Process Size | 350 nm |
| 4 million | Transistors | 1 million |
| 90 mm² | Die Size | 128 mm² |
Graphics Card
| Feb 23rd, 1998 | Release Date | Nov 13th, 1997 |
| Riva | Family | Console GPU (Sony) |
| End-of-life | Production | End-of-life |
Memory
| 8 MB | Memory Size | 1 MB |
| SDR | Memory Type | SGRAM |
| 128 bit | Memory Bus | 32 bit |
| 1.600 GB/s | Bandwidth | 132.0 MB/s |
Performance
| 100.0 MPixel/s | Pixel fillrate | 53.00 MPixel/s |
| 100.0 MTexel/s | Texture fillrate | 159.0 MTexel/s |
Clock Speeds
| 100 MHz | Memory Clock | 33 MHz |
| 100 MHz | GPU Clock | 53 MHz |
Render Config
| 1 | TMUs | 3 |
| 1 | ROPs | 1 |
| 1 | Pixel Shaders | 2 |
| N/A | Vertex Shaders | 1 |
Board Design
| unknown | Thermal design power (TDP) | 10 W |
| 1x VGA | Display Connectors | No outputs |
API support
| 5.0 | DirectX | N/A |
| 1.0 | OpenGL | N/A |
| N/A | OpenCL | N/A |
| N/A | Vulkan | N/A |
| N/A | Pixel Shader | N/A |
| N/A | Vertex Shader | N/A |