NVIDIA GeForce GTX 1660 Ti Max-Q vs AMD Playstation 4 Pro GPU
What is the difference between NVIDIA GeForce GTX 1660 Ti Max-Q and AMD Playstation 4 Pro GPU. Find out which graphics card has better performance.
Graphics Processor (GPU)
| TU116 | GPU Name | Neo |
| Turing | Architecture | GCN 2.0 |
| TSMC | Foundry | TSMC |
| 12 nm | Process Size | 16 nm |
| 6,600 million | Transistors | 5,700 million |
| 284 mm² | Die Size | 322 mm² |
Graphics Card
| Apr 23rd, 2019 | Release Date | Nov 10th, 2016 |
| GeForce 16 Mobile | Family | Console GPU (Sony) |
| Active | Production | Active |
Memory
| 6 GB | Memory Size | 8 GB |
| GDDR6 | Memory Type | GDDR5 |
| 192 bit | Memory Bus | 256 bit |
| 288.0 GB/s | Bandwidth | 217.6 GB/s |
Performance
| 64.08 GPixel/s | Pixel fillrate | 29.15 GPixel/s |
| 128.2 GTexel/s | Texture fillrate | 131.2 GTexel/s |
| 8.202 TFLOPS (2:1) | FP16 (half) performance | 8.396 TFLOPS (2:1) |
| 4.101 TFLOPS | FP32 (float) performance | 4.198 TFLOPS |
Clock Speeds
| 1500 MHz 12 Gbps effective | Memory Clock | 1700 MHz 6.8 Gbps effective |
Render Config
| 1536 | Shading Units | 2304 |
| 96 | TMUs | 144 |
| 48 | ROPs | 32 |
Board Design
| unknown | Thermal design power (TDP) | 150 W |
| No outputs | Display Connectors | No outputs |
| None | Power Connectors | None |
API support
| 12 (12_1) | DirectX | N/A |
| 4.6 | OpenGL | 4.6 |
| 3.0 | OpenCL | 1.2 |
| 1.2 | Vulkan | 1.1 |
| 6.6 | Shader Model | 6.0 |